Posts Tagged ‘maya list servers’
3ds max 2009 pluginleri
Posted Temmuz 11, 2010
on:- 3D Studio Max içinde
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3D Studio Max Plugin Dersleri
Posted Temmuz 11, 2010
on:- 3D Studio Max içinde
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3D Studio Max Plugin Dersleri
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Vray RT 2009 full
Posted Temmuz 11, 2010
on:- 3D Studio Max içinde
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Vray RT plugini 3dsmax 2009
full ve sorunsuz. kendim kullanıyorum
caps ve link aşşağıda. güle güle kullanın 🙂
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3D Studio MAX Pluginleri
Posted Temmuz 11, 2010
on:- 3D Studio Max içinde
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3D Modelleme ve Animasyonlar ile ilgilenen herkesin bir gün mutlaka ihtiyaç duyacağı plug-in lerin neler olduğu ve ne işe yaraıkları ile ilgili bu kaynak işlerinizi kolaylaştıracak ve hızlandıracak. Yazının devamını oku »
- 3D Studio Max içinde
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- 3D Studio Max içinde
- 1 Comment
GENEL
Özel bir malzemenin olduğu genel — VRayMtl — V-ışın sağlayıcısıyla sağlanır. Bu, izin verir, daha iyi fiziksel olarak, (Enerji dağıtması) sahne, daha hızlı gösteri, daha rahat yansıma ve kırılma parametrelerinde aydınlatmayı düzelttiği için. VRayMtl’ın içinde sen, farklı dokuma haritalarını Yazının devamını oku »
- final gather | global illumination | rendering içinde
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Here is an outline of how I setup my lighting in my scenes, and I broke it up into 8 steps:
1. Create Daylight System (allow mr Photographic Exposure, and mr Physical Sky)
2. Set exposure Preset to Physically Based Lighting, Indoor Daylight
3. Turn OFF Final Gather (FG)
4. Turn ON Global Illumination (GI)
5. Tweak and save .pmap file, switch to Read Photons Only from Existing Map Files
6. Turn ON FG, create interior lights (photometric lights, mr Sky Portal)
7. Save .fgm, switch to Read FG Points Only from Existing Map Files
8. Turn off mr Sky Portal (optional), and render image
2. Set exposure Preset to Physically Based Lighting, Indoor Daylight
Setting my exposure to the preset default of interior daylight gives me a good benchmark to know what to tweak my lighting against. If you don’t have your exposure set up correctly, you could be cranking the lights up till the cows come home. Having the proper exposure ensures that your light settings are within somewhat physically accurate ranges.
3.Turn OFF Final Gather
4.Turn ON Global Illumination
5.Tweak and save .pmap file
Maximum Sampling Radius: 1’
Average GI Photons per Light: 20000
Maximum Sampling Radius: 5’
Average GI Photons per Light: 20000
Maximum Sampling Radius: 10’
Average GI Photons per Light: 20000
Maximum Sampling Radius: 30’
Average GI Photons per Light: 20000
Maximum Sampling Radius: 30’
Average GI Photons per Light: 40000
Maximum Sampling Radius: 30’
Average GI Photons per Light: 60000
Maximum Sampling Radius: 30’
Average GI Photons per Light: 80000
Maximum Sampling Radius: 4’
Average GI Photons per Light: 2000000
As far as FG settings, I usually set the FG Precision Presets to Draft believe it or not. I leave most everything else at their default value. Often I change the Noise Filtering from Standard to None. This allows mental ray to use all of the FG bounces rather than dropping some of them to smooth it out.
7. Save .fgm, switch to Read FG Points Only from Existing Map Files
8. Turn off mr Sky Portal (optional), and render image
- Genel içinde
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I’ve been meaning to say something about this, but keep assuming that everyone knows this. 3DS Max 2011 imports SketchUp (SU) files without needing any plug-ins or Connection Extension add ons. This is most strategic for Autodesk, and I’m sure that Google is all flustered over this one.
So why is this so special? Well, typically if you wanted to get your model from SU to 3ds Max, you would then have to have a SU Pro license to export your 3d model into either a .3ds or .obj file from SU. But now that Max imports the .skp file straight up, this means that Max users can forgo the license for their SU software and use the free version. Perhaps this will force Google to start charging for even the free version of SU. But in the meantime, Autodesk has the match point. So it will be interesting to see what happens in the future!
School bus 3d model
Posted Haziran 9, 2010
on:- 3D Vehicles içinde
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Detailed School bus 3d model. Can be used for architectural visualisations and exterior 3d scenes.
3d Formats included: 3ds max 8, Maya 8, Lightwave, 3ds, Obj
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Ferrari F430 3d model
Posted Mayıs 27, 2010
on:- 3D Vehicles içinde
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Formats: 3ds max, Maya, Lightwave, Obj and 3ds.
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