Archive for the ‘Plugins’ Category

volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh – geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies – because of this, volumeBreaker truly is a production proven tool.


Still image from Roland Emmerich’s movie “2012” courtesy of Uncharted Territory. volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in the film. Used with permission.


More info

Cebas volumeBreaker

Sam Khorshid talks about the making of 2012

Swift 3D plug-ins allow 3ds Max and 3D* users to render their 3D scenes as high-quality, low-bandwidth vector or raster Flash animations viewable by more than 97% of the entire Web audience. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D plug-ins offer superior integration with Flash and unrivaled vector output. From cartoon to full gradient shading, Swift 3D plug-ins are certain to produce the style you need for your next Flash or print project. Additional export formats include Adobe Illustrator, EPS, SVG and Toon Boom’s PNT format.

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You can download free trial here Download free trial

More info Here

Hope u enjoy ^^

RayFire 1.44 update available .
RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.

RayFire 1.44 Tool feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.
  • NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
  • Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Rigid Body support via RayFire user interface.
  • Reactor Hit, Displace, and Holes Impact dformations for shooting.
  • Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
  • Automatic update system.

More info & Download here : http://www.mirvadim.com


RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.

RayFire Tool 1.43 feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.
  • NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
  • Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Rigid Body support via RayFire user interface.
  • Reactor Hit, Displace, and Holes Impact dformations for shooting.
  • Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
  • Automatic update system.

More info & Download here : http://www.mirvadim.com


A complete character animation system plug-in for Autodesk 3ds Max. CAT offers artists in the film, post-production, and games industries an environment to produce better animations faster.

CAT makes it easy to create any kind of character rig. Build custom rigs lightning-quick, or use presets to create everything from humans and horses, to lizards and dragons, to spiders, crabs, and creepy-crawlies of all kinds. Include as many spines, heads, bones, fingers and toes as you want. CAT even supports highly complex rigs like centipedes, which are impossible to create using standard 3ds Max tools!
Quick and Easy Character Animation


Animating with CAT is easy. In just a few clicks, you can create walk cycles using CAT’s procedural animation tools and drive your character by attaching it to a path. The CAT rig automatically calculates foot placement, even on undulating terrain! Test and tweak ’til your heart’s content—CAT will display the results instantly!
High Quality – Unmatched Flexibility


CAT makes it easy to achieve high quality character animation quickly, reliably, and repeatably. Animation layering and clip editing allow you to create clips and reuse animations non-destructively. You can blend between distinct animations or add additional detail and secondary motion without sacrificing the base animation. Intuitive procedural systems like the CAT spine let you animate extremely complex character movements in a matter of clicks.
Incredible Realism

The all new CATMuscle adds incredible realism to your character animations by simulating muscle movements under the skin!

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Download trial version of this plugin and more info here :

http://www.softimage.com/products/cat/

The Next Generation of Modeling. Power NURBS [PRO].

Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry’s leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform.

Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.


Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes. Intuitively re-sculpt your form on the fly while changes automatically propagate through your model. Produce complex surface detail by drawing and projecting curves onto your model. Cutaway, intersect, join or Boolean surfaces and solids without having to clean up polygon errors. Feel the joy of selecting any edge or set of edges and applying numerous fillet combinations that work and with our resolution independent meshing technology. Never worry about poly count again. Sound too good to be true? Think again. It’s all here in Power NURBS, so stop imagining and truly experience the next generation of modeling.

Power Translators Pro

– Do you need to import IGES, STEP, SAT, or Rhino files into Max?
– Are you sick and tired of poor quality Polygon translation?
– Tired of dealing with mesh smoothing issues and reversed faces?
– Need to change the resolution of your mesh without re-translating?
Translate NURBS Not Polygons!


Power Translators are built from the ground up to solve today’s difficult problems of importing quality CAD data into 3ds max. The Plug-in has been battle hardened in the most demanding productions at some of the best Max visualization rendering facilities in the World. The 3ds professionals spoke and we listened and together we developed the most advanced, best integrated, highest quality Max CAD translator on the market today. We guarantee it.

Have you ever had to re-create a CAD model inside of MAX/VIZ? Power Translators is the answer to get those CAD models and assemblies into MAX or VIZ with the push of a button. Power Translators reads IGES, STEP, SAT, and Rhino and creates a Power NURBS surface/solid within Max to represent the precise geometry defined in these files. It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image. For example, a tolerance of 2 or 3 pixels will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts. The Power NURBS surface/solid introduced by Power Translators can have materials applied at the sub-object level and is able to utilize most MAX Meshmodifiers (twist, UV Map, etc.).

Power Translators could easily pay for itself on a single project in time savings alone!

download

You can download Demo,tutorial, and more infomation here :

http://www.npowersoftware.com/nurbs/pnoverview.htm

Enjoy !

QuickDirt is a powerful, yet easy to use dirt and aging application tool for 3ds Max. It exists as a combination Object Modifier and Map type that are used in concert. Its primary use is for adding dirt, rust, mud and other topology dependent texturing effects to mesh objects. The plug-in, as the name implies, works in (near) real time and offers interactive viewport feedback on the placement of the weathering. Besides its speed, another advantage of QuickDirt is that you can define different settings for different parts of the object, allowing you to control the final look.

More info : http://www.digimation.com/home/Software.aspx?sm=qd

GroundWiz is a plug-in for 3ds Max/VIZ for making nature scenes with ease and precision.

GroundWiz Terrain Map, easy to use yet powerful procedural 3d terrain map for 3ds Max/VIZ, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in 3ds Max/VIZ. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz Variation Map will help you quickly add color variations to materials when creating big scenes with many objects like forests.


What GroundWiz does…

What GroundWiz Terrain Map, GroundWiz Planter, and GroundWiz Variation Map do is to facilitate your full use of 3ds Max/VIZ in creating natural 3d environments. It is completely integrated with 3ds Max/VIZ. It will give you control, power and flexibility to create and modify nature/landscape, using your own customized terrains and objects like trees, rocks, grass, houses or whatever objects you wish to use.


GroundWiz will help you create a realistic looking terrain texture on the terrain you create or the one imported into 3ds Max/VIZ from real life via GroundWiz importer. On that terrain, GroundWiz Planter will help you create a nature scene while GroundWiz Variation Map will help you quickly add color variations to the nature scenes.

download

You can download GroundWiz Lite free version and more infomation here

http://www.gugila.com/products.html

LipService is a powerful multi-resolution subdivision surface sculpting and animation system built into a single 3DSMax object modifier.
LipService’s sculpting tools are comparable to ZBrush and Mudbox. Its animation tools extend this multi-resultion editing philosophy through to motion.
LipService makes facial animation fast, simple, and gives the artist full WSIWYG control over the whole process.

LipService is a powerful extension to 3DSMax, not an external window, but an object space modifier. The artist keeps their favorite hotkeys, preferences, and menu paradigm. If the artist knows Max, they will immediately be able to use the tool without even cracking a manual. If they’re used to sculpting with ZBrush or Mudbox already, they will find the sculpting tools and workflow familiar.

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You can Download. 45 Day Trial and more info here : http://www.lbrush.com/

Forest Pack is a package of plugins for 3D Studio Max and 3D Studio Viz, designed to give a complete solution for creation of vast surfaces of trees and plants. There are other plugins that allow you to create beautiful trees (with thousands of faces), but only Forest enables you to create a complete forest with thousands of trees using only a fraction of the resources.


Some of its features:

  • Forest is a parametric and animatable object, optimized for speed. It can create more than 500,000 trees per second, modify any parameter and rebuild them in real-time.
  • Trees are created from an editable geometry list, that may contain textured planar objects or custom meshes.
  • Forest uses splines to define the areas to plant the trees. You can use multiple splines to define areas of inclusion and exclusion.
  • The distribution of trees is managed with bitmaps. You can create custom distribution patterns, from lines or very regular groups to fully random surfaces. The plugin includes some sample distribution maps but it will also accept user created maps.
  • Forest can be linked to a camera, so that all billboard trees will be facing perpendicular to the camera. This solves the problem of seeing planar objects from different angles when the camera moves past them.
  • To minimize resource utilization, tree distribution can be restricted to the camera’s field of view. This enables the user to create a fly by of a forest of virtually millions of trees, without wasting scene resources on trees that are out outside the edge of the frame.
  • Automatic distribution of trees over any surface (irregular terrains, etc.)
  • You can limit the elements in a surface by ranges of altitude and slope.
  • Random transformation of position, rotation and scale.
  • Custom level-of-detail allows for faster redraw in the viewports. You can set different levels for viewports and render.
  • You can use the XShadow plugin for opacity mapped shadow casting on tree objects. Forest supports raytraced shadows as well.
  • You can also use Forest as a generic and enhanced scatter (no trees after all). Visit the image gallery for some samples.
  • The plugins included in Forest Pack are: Forest, XShadow, Forest Tools and Forest Material

More info : http://www.itoosoft.com


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