HDRI Pipeline in 3ds Max
Posted Eylül 26, 2008on:
Welcome to ‘HDR Images in a Production Pipeline’
This tutorial focuses on the use of HDR images in a production pipeline, including color theory, bit depths, and file formats. Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software. The class covers the Material Editor, the mental ray rendering engine, exterior lighting, and the EXR/RPF file formats.
About the Presenter
Gary Davis specializes in the integration of 3D and compositing applications, training and consulting for 16 years with his company, visualZ, LLC, [http://www.visualZ.com] in Orlando, Florida. Davis received a BFA in computer animation and has been heavily involved in computer animation and simulation for the fields of visual effects, design visualization, and real-time content creation. His production client list includes ABC, MTV, Twentieth Century Fox, SCI FI Channel, Disney, Universal, and Lockheed. Davis is a worldwide certified training specialist for three key Autodesk applications: Autodesk 3ds Max, Autodesk Combustion, and Autodesk Toxik software. He regularly acts as instructor at http://www.FXPHD.com and at Orlando’s Planet Digital training center; he also teaches independently. He has written for industry publications such as Create Magazine and is the author of The Easy Guide to Combustion.
* Color Space & Bit Depth
* Creating HDR Images from Photographs
* Using HDR Images in 3ds Max
* Exporting HDR Files from 3ds Max
Skill Level: Intermediate
Format: e-DVD [approx. 92 minutes]
Date Published: June 2008
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